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10. Rotate Parenthesis

μŠ€νƒμ„ ν™œμš©ν•˜μ—¬ κ΄„ν˜Έμ˜ 짝을 λ§žμΆ”λŠ” 방법

9. Scope

μŠ€μ½”ν”„, μœ νš¨λ²”μœ„μ— λŒ€ν•΄μ„œ νƒκ΅¬ν•΄λ³΄μž

8. Stack

μŠ€νƒμ„ μ΄ν•΄ν•˜κ³  μŠ€νƒμ„ μ΄μš©ν•˜μ—¬ κ΄„ν˜Έμ§ λ§žμΆ”κΈ°

7. Character Movement Path

λ°©λ¬Έν•œ κ³ μœ ν•œ 경둜의 수λ₯Ό 계산

8. Function

μ›μ‹œκ°’κ³Ό 객체 비ꡐ, μ›μ‹œ νƒ€μž…κ³Ό 객체 νƒ€μž…μ€ ꡬ체적으둜 μ–΄λ–»κ²Œ λ‹€λ₯ΌκΉŒ?

6. Failure rate

λ„λ‹¬ν•œ μ‚¬μš©μž μˆ˜μ™€ μ‹€νŒ¨μœ¨μ„ μ •ν™•ν•˜κ²Œ κ³„μ‚°ν•˜κ³ , 이λ₯Ό 효율적으둜 μ •λ ¬ν•˜μ—¬ μ˜¬λ°”λ₯Έ μˆœμ„œλ‘œ μŠ€ν…Œμ΄μ§€λ₯Ό λ°˜ν™˜